A Walk in the Dark
A Walk in the Park (Dark) is a conceptual game project that I developed as part of my senior thesis in college, combining my skills in game design, digital illustration, and packaging design. This project explores the delicate balance between fear and imagination, telling the story of a young girl trying to find her way home as night falls. As she walks through a seemingly innocent park, the darkness begins to take on a life of its own, with a mysterious monster chasing her through the shadows.
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The twist in the tale reveals that the monster is not a true external threat but rather a manifestation of the girl's own shadow, symbolizing how our deepest fears often stem from within. This theme is visually represented in the game’s logo, where the word "dark" is cleverly illustrated as a shadow, echoing the core narrative of the game.
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Although A Walk in the Park (Dark) currently exists as a PSP packaging concept, complete with custom artwork and branding, I envision transforming this idea into a fully realized board game in the future. The project challenged me to integrate storytelling, visual design, and user experience into a cohesive and impactful piece, reflecting my passion for creating immersive and thought-provoking gaming experiences.